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Total War: WARHAMMER II – Mortal Empires This content is a massive free expansion to owners of both Total War: WARHAMMER & Total War: WARHAMMER II, and requires ownership of both games to play. A new grand scale campaign set across the Old World and the New World. Play as any Legendary Lord from both games and any owned DLC. The Chaos Invasion is an end-game event that occurs in The Old World and Mortal Empires campaigns. It involves the forces of Chaos under Archaon, descending south to attack most other races. As of the December 3rd update, the Chaos Invasion now has different levels the player can set at the start of campaign. A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others.
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Chaos in Warhammer Fantasy is a general term referring to the corrupting power of magic that flows from the warp-gates/portals at the poles.
Chaos can refer to the following:
- The Warriors of Chaos and other Chaos-aligned factions.
- Chaos Corruption which is spread by the above.
- The Chaos Invasion that happens in campaign mode.
- The Realm of Chaos, from the lore.
- The Chaos Gods, from the lore.
See below for more details.
- 5The Chaos Gods
Chaos-aligned races[edit | edit source]
Chaos can refer more specifically to the races who are aligned with the power of Chaos. These races tend to be hostile to non-Chaos races, but especially hate those races which uphold civilization and order.
The main Chaos races:
Factions which are sometimes considered to be Chaos-aligned:
- Cult of Pleasure (Dark Elves)
Chaos Invasion[edit | edit source]
In the Old World and Mortal Empires campaigns, there is a Chaos Invasion to provide an end-game challenge.
Chaos Corruption[edit | edit source]
Chaos Corruption is a nefarious force in Total War: Warhammer and it's sequels which affects provinces. Chaos Corruption is spread by some of the races listed above.
Realm of Chaos[edit | edit source]
The Realm of Chaos (also known as 'the warp' and 'the aether') is another dimension beyond the Warhammer world. The Realm of Chaos is home to gods, malevolent daemons and the souls of mortals. The Realm of Chaos does not follow the physical laws of our universe, and thus when the Realm of Chaos seeps into the Warhammer world it is perceived as magic. To put it another way, the Realm of Chaos is the source of all magic in Warhammer Fantasy. Due to the unpredictable and corrupting nature of the Realm of Chaos, all magic use (even by well-intentioned spellcasters) is tainted by Chaos and inherently dangerous. This is represented in the game as miscasts, though in the lore spellcasters will sometimes accidentally open portals to the Realm of Chaos, summon Daemons, or spontaneously explode.
The Chaos Gods[edit | edit source]
The Chaos Gods, also known as the Dark Gods or the Ruinous Powers, are powerful deities which dwell in the Realm of Chaos and command daemonic servants. There are four main gods (Khorne, Tzeentch, Nurgle and Slaanesh), sometimes called the 'Ruinous Powers'. The blessings of the four main Chaos Gods are represented in the game via Marks of Chaos. The Chaos Gods represent fundamental aspects of our nature and draw power from the emotions of mortals. As such, they can never be truly defeated. However, their followers may be stopped, at least temporarily.
There are also two minor Chaos Gods:
- The Horned Rat - God of the Skaven.
- Hashut - God of the Chaos Dwarfs.
The main Chaos Gods:
Tzeentch[edit | edit source]
The Changer of Ways, The Deceiver, The Eagle
Tzeentch represents change, hope, scheming, ambition, knowledge. Change is neither malevolent nor benevolent; it is merely not the same as it was before. Tzeentch has plans within plans, he gives villains devious schemes and heroes the cunning to stop them. His followers tend to be seekers of knowledge and power, and often have bizarre mutated forms. Tzeentch is associated with the colour blue, fire and birds (particularly ravens and birds of prey).
Nurgle[edit | edit source]
The Lord of Decay, Grandfather Nurgle, The Crow
Nurgle represents despair, resilience, resignation and acceptance in the face of inevitable decay, death and entropy. Among mortals, Nurgle appeals to the downtrodden and hopeless. His followers are often cheery even while visibly rotting, bloated or infested by maggots. They delight in spreading Nurgle's gifts (horrifying diseases) to others. Nurgle despises the undead, who resist the end. Nurgle is associated with the colour green, flies/maggots, slugs and toads.
Khorne[edit | edit source]
The Blood God, the Lord of Skulls, The Hound
Khorne represents killing, violence, hatred, rage and primal survival. Strength and skill matter most to Khorne, but he also has more positive aspects: honor and courage in battle. He is associated with brass metal, the colour red, blood, skulls and hounds/dogs. Khorne favours melee combat, tolerates ranged combat and utterly despises spellcasters. His followers are usually heavily muscled warriors whose famous war-cry is 'Blood for the Blood God!'.
Slaanesh[edit | edit source]
The Dark Prince, the Prince of Excess, She Who Thirsts, The Serpent
Slaanesh is the youngest and weakest. He/she/they represents desire, pleasure, pain and excess and is associated with the colours pink and black. Slaanesh breaks minds and inflicts untold incredible suffering but also instills joy, creativity and extreme pleasure. Among mortals, he appeals to the egotistical, the obsessive, artists etc. His followers are graceful, beautiful, cruel and often androgynous. Slaanesh is said to desire Elven souls above all others, and devours them hungrily.
The Chaos Invasion is an end-game event that occurs in The Old World and Mortal Empirescampaigns. It involves the forces of Chaos under Archaon, descending south to attack most other races.
As of the December 3rd update, the Chaos Invasion now has different levels the player can set at the start of campaign. These are 'On' 'Off' 'Hard' 'Very Hard' and 'Legendary'. This scales the number of armies spawned during the Chaos Invasion.
- 2Overview
- 4Videos
Description[edit | edit source]
The Old World despairs, for Archaon the Everchosen, Champion of Chaos, has come and with him the End Times!
Once a Templar Priest of Sigmar, Archaon uncovered a terrible secret which drove him to reject his faith and pledge himself to the Gods of Chaos. In their service, he has devoted himself to the world's destruction, defeating all challengers and rising to a position of dominance over all in the Chaos Wastes, achieving the ultimate accolade - his dark coronation as the Everchosen; the vessel through which the Dark Gods unite their followers to turn the world into a Realm of Chaos. It is to his banner that the Warriors of Chaos have been flocking, and it is his malign will that now drives them forth in a terrible wave of destruction destined to sweep all before it.
The earth groans beneath the iron-shod feet of Archaon's numberless horde, and with him comes death. Is there any champion of the Old World mighty enough to withstand the Lord of the End Times?
Overview[edit | edit source]
The invasion can be very destructive. The factions who attack are mostly hordes or similar factions, so they tend to raze a lot of settlements. Additionally, there is a global +2 Chaos Corruption during the invasion.
Factions involved in the invasion:
Total War Warhammer 2 Mortal Empires Chaos Invasion Pc Game
- Warriors of Chaos are the primary aggressors. In Mortal Empires this is expanded to also include these subfactions:
- Beastmen:
- Some Norscan Tribes:
- Varg: Automatically vassals of the Warriors of Chaos if still on the map
- Skaeling: Automatically vassals of the Warriors of Chaos if still on the map
- All other Norscan factions do not automatically become Vassals, but may ally with Chaos all the same.
Opposing Chaos is The Empire, Dwarfs, Bretonnia and other human factions. In Mortal Empires, they are joined by High Elves and Lizardmen. These factions gain the diplomatic traitShield of Civilization during a Chaos Invasion, making them more likely to stick together against Chaos.
Greenskins, Vampire Counts, Skaven, Dark Elves and Tomb Kings remain neutral, though Chaos will not hesitate to attack them if they get in the way.
Wood Elves remain neutral, but have negative diplomatic relations with Chaos factions, especially Beastmen whom they hate.
Many factions have a campaign victory condition that involves killing/dealing with Archaon and the Warriors of Chaos.
What happens if I'm playing as the Warriors of Chaos or Norsca?[edit | edit source]
Total War Warhammer 2 Mortal Empires No Chaos Invasion Mod
If you are playing as a Norscan faction (World Walkers or Wintertooth), you will get an event called The Everchosen's Summons which allows them to choose to side with Archaon and the Warriors of Chaos, or to side against them and bring about your own invasion.
Total War Warhammer 2 Mortal Empires Chaos Invasion Weapons
If you are playing the Warriors of Chaos themselves, you will get an event called The Treason of Tzeentch; you will still have to fight a rival faction called Chaos Gathering, led by Sarthorael the Everwatcher. In addition, Varg and Skaeling will not automatically be your vassals, but you have the ability to Awaken the Tribes to call addition Norscan Tribes to the map.
How it plays out[edit | edit source]
Total War Warhammer Chaos Invasion
- The event Chaos Stirs indicates the impending arrival of Warriors of Chaos armies.
- The event The Rise of Chaos indicates the initial spawning of Warriors of Chaos armies in the Chaos Wastes.
- The event The Doom Tide indicates the additional spawning of Warriors of Chaos armies.
- The Chaos Invasion begins in earnest when Archaon spawns alongside Kholek, Sigvald, Sarthorael and additional Chaos armies.
- When Archaon and the Warriors of Chaos are finally defeated for good, the invasion is over.