Doom Rocket Launcher Mod

Rocket Launcher Skin Mods for Team Fortress 2. DOOM3 ↺2 Doom 3. Sand Cannon Rocket Launcher Factory New Skin. Simply jump and shoot the rocket launcher at the ground. Installation instructions: Follow the instructions in the 'eternal-faq' section of the 'DOOM 2016+ Modding' discord channel to enable mods for Doom Eternal and then just drop the zip file into your Mods folder. Works for version 1.1 of the game. Simply jump and shoot the rocket launcher at the ground. Also sets the “out of bounds” or “world damage” to zero since doom eternal comes with many invisible walls that may throw you out of bounds. Rocket Launcher. Another classic weapon. Its functioning is globally similar to its counterpart of DOOM 2016. It's a simple and effective weapon, with rockets inflicting heavy damage to single enemies or groups of weaker opponents alike. However, you must be careful not to inflict self-damage by shooting at a target that is too close.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Rocket launcher
Actor typeWeaponGame
DoomEd Number2003Class NameRocketLauncher
Spawn ID29IdentifierT_ROCKETLAUNCHER


Classes: Inventory→Weapon→DoomWeapon→RocketLauncher


The rocket launcher. It fires projectiles which cause splash damage. Not recommended for close range. Uses rockets for ammo.


DECORATE definition

Retrieved from 'https://zdoom.org/w/index.php?title=Classes:RocketLauncher&oldid=39280'

From DoomWiki.org

The Doom Slayer examines the rocket launcher.
Concept rendering.
This article is about the weapon in Doom Eternal. For other versions of this weapon, see:

The rocket launcher, also known as the Paingiver, returns as a weapon in Doom Eternal. It features an all-new appearance with a transparent barrel and a skull motif on its side.

'Deals massive explosive damage, be careful! Great for a group or a single, slow moving target.'
  • 4Upgrades

Tactical analysis[edit]

Compared to its appearance in the previous game, the rocket launcher fires more slowly and has slower projectiles but deals more damage and has a larger blast radius, making it more similar to the classic rocket launcher in terms of how it functions. The mods function similarly to their past appearances, but with altered upgrades. In particular, the new Proximity Flare upgrade for the Remote Detonation mod provides a visible cue when an enemy can be hurt by the detonation, making it easier to use overall.

It should be noted that the weapon's ammo capacity is rather low, meaning that it should be saved for either large clusters of weak enemies or larger, slower enemies in order to reduce the need for resupplies.

Lore[edit]

Forged in the depths of the Golgothan smelting pits, the Paingiver is a demonic weapon, built at the command of Deag Ranak to make the weak suffer. It is said that the cultist-engineers of Golgotha who designed it refused to rest until their work was finished, so motivated were they by the Hell priest's vision.

Modifications[edit]

Remote Detonation
Functions similarly to its Doom (2016) equivalent, allowing rockets to be detonated manually while they are in flight. Effective at damaging enemies behind cover or are in a poor position to be hit directly, but caution is advised to avoid damaging yourself with your own rockets.
Lock-On Burst
Functions similarly to its Doom (2016) equivalent, enabling a lock-on function that fires in bursts of three guided rockets. Unlike its predecessor, the guided rockets do the same damage as single-fire rockets, making the lock-on burst immensely powerful.

Upgrades[edit]

Remote Detonation[edit]

Proximity Flare
Rockets will trigger a flare when they are near targets that will be damaged by the Remote Detonation, making it easier to use. The flare is recognizable by the blue glow it generates from the rocket's booster.
Concussive Blast
Remote Detonations now generate a large, non-damaging concussive blast that can make demons falter, interrupting their attacks.
Explosive Array
If a rocket is detonated while Proximity Flare is active, three secondary explosives will activate to create a larger area of effect.
Mod is unlocked by killing a total of 60 monsters while Proximity Flare is active.

Lock-On Burst[edit]

Doom Rocket Launcher Mod Minecraft

Fast Reset
Lock-on Burst recharge time decreased by 37.5%
Quick Lock
Lock-on speed is increased by 50%
Dual Lock
A second lock-on target can now be acquired before firing rocket bursts.
Mod is unlocked by killing 15 prowlers with the Lock-On Burst.
Location

Trivia[edit]

Compare the Doom 64 rocket launcher's pickup sprite.

Doom Rocket Launcher Mod Rocket League

The fins on the barrel of the rocket launcher seem to be inspired by the profile of the weapon's first-person view and pickup sprites in Doom 64, making this weapon's design one of several such references in Doom Eternal.

Weapons from Doom Eternal
Single player:Ballista • BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Crucible • Heavy cannon • Plasma rifle • Rocket launcher • Super shotgun • Unmaykr
Side arms:Doomblade • Flame belch • Frag grenade • Ice bomb
Offensive abilities:Blood punch • Dash
Unused:Pistol
Progression:Weapon modification • Weapon upgrade

Doom Rocket Launcher Mod 1 7 10

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