You should sell or store excess items to make sure you're always on or below the maximum weight - If you pick up more than your maximum weight +10KG (60 KG) then you won't be able to move until you drop something. This only happens if you typed in something wrong in the visual, or your in-game starting items. If you still find problems while editing/using the mod, feel free to tell me everything you want (your ingame-name, the skin, your in-game picture, your faction, and your starter items) on my profile page. Bananite Mauler. All about the S.T.A.L.K.E.R. Survival-horror computer game series (including Shadow of Chernobyl, Clear Sky, Call of Pripyat, and community mods for each). This is not a subreddit about stalking people nor discussing real-life stalkers! This video shows you almost all new weapons in the awesome mod Misery 2 for the game STALKER Call of Pripyat. That spawn mod contains more than 190 differents weapons. This mod unlock all items available in the game. This mod increases the amount of stuff you can carry. This mod helps speed up the loading of maps by disabling the prefetching of objects and models. This mod adds real world names for all the weapons in the game. This mod drastically changes STALKER gameplay style.
From Mod Wiki
19861986 is a modification for S.T.A.L.K.E.R, following in the same First-Person Shooter and Role-Playing Game combination.This mod is currently about creating a modern living world through a single player component of stalkers X-Ray engine technology. | |
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Clear Sky Faction ModThe Zone Has Changed, Every Faction is fighting for their Territories, Ecologs left The Zone and CSky take their bunker by unkown reasons. | |
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Current Version: 2.3.1 Main Features:
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Lost AlphaHave you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R.? We aim to bring back our dream with this addon for Shadow Of Chernobyl. | |||||||
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Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ? We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe in our eyes. Later in the end of 2005, beginning of 2006 something has changed. Maybe data loss? ... who knows. They redesigned almost all old levels. Some of the levels became smaller, simpler (still nice but some areas can't be compared with the old ones), and some levels were removed. After the release in 2007 we played the game a lot, and noticed that some areas are missing. We opened forums, and talked countless nights about it for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they wont be the same, but we will try everything to make them very similar and also we will add our own creative parts. However GSC released a build, called 1935, which contains many old maps. We will use them, but also adjust them for our liking, but we wont throw out our own remade levels. From now, you will see these old maps in many mods, but that won't destroy our work, since we have our own vision, and own storyline, which no one can take or copy :) Created by:
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Oblivion LostThe purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible. | |
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The biggest global mod, that extends the vanilla storyline, and adds back as many old and left out ideas as possible. Created by:
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Priboi StoryA total conversion mod that replaces the original plot with the story of a military lieutenant Priboi Slipchenko. | ||||||
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Approximately one year has passed since the Marked One's story. You are the military Lieutenant Priboi Slipchenko, and you were sent into the Zone... There was a secret organization, called UHSF, and they were responsible for the incident. They had a base at Dead City (Limansk?) but the mercenaries whipped them out in the late 80's. The organization fell apart, and the last living members disappeared until today. Somehow this story is connected to the Marked One's story, and you'll eventually find out how. Over 20 important classified documents were hidden in the zone and you will need to find them to complete the puzzle. You will need to be 'Sherlock Holmes' and dig deeper in the zone then you have ever done before. If you find a missing document, you will need to read it to obtain information about the case, or get some clues about where to look next. You are in the Zone again, but it has changed. While the zone appears to have become a better place to survive in, but this has only caused it to become more difficult as it has driven more mutants from the center of the zone, and has increased the amount of threats in the Zone. The mercenaries have gained control on the Agroprom factory, and the military was pushed back to Cordon. You might be their only hope... Created by:
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Realism ModThis mod increases game realism by tweaking a number of game elements, including damage, trade goods, accuracy, and more. | |
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Main Features: Full feature list of 0.9.1.1 version of the mod: Weapons
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Trade
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Reborn ProjectNew weapons new monsters new transports new locations. S.T.A.L.K.E.R Reborn Project (SRP Mod) All in Russian. | |
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S.T.A.L.K.E.R RealityS.t.a.l.k.e.r_Reality-At opponents the bleeding is included now damaging realistic | |
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Call Of Pripyat Mods
Stalker RebalancedThe aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl. | |||||
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The aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl, with out straying to far from (my interpretation of) the developers original intent. This is not a realism mod, I have rebalanced many aspects including the weapons and ballistics to what I consider to be fair to gameplay, not necessarily realistic.
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Main Features: A Global Mod that provides:
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